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EnigmA Amiga Run 1995 October
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EnigmA AMIGA RUN 01 (1995)(G.R. Edizioni)(IT)[!][issue 1995-10][Aminet 7].iso
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Aminet
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comm
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OpElim14.lha
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OpElim
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Help
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commands
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1995-06-16
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6KB
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103 lines
General commands:
. Repeats your last command of length greater
than one.
SCORE Display all attributes of your player.
SC Display health, score and credits levels.
WHO Display list of all human players currently in
the game.
HELP Access the on-line help system.
HIGH Display the top 10 players and teams.
'<message> Send <message> to all players in the same room as
you.
"<message> Yells <message> to all within hearing distance.
SHOUT <msg> Shouts <msg> to everyone in the complex.
:<action> Displays <action> to all in the same room with
your name prepended.
EX[AMINE] <player> Displays information which can be gained from a
visual examination of the player.
HEAL [ALL] Heals 5 points of damage, providing medical
facilities are available in the current room.
Costs 1 credit. With the ALL option, you will be
fully healed at the flat cost of 50 credits.
ADVANCE <skill> Advances your level in the indicated skill,
providing medical facilities are available in the
current room. The credit cost for this service
begins at 100 and increases with higher levels.
SUICIDE For use if life has gotten you down.
BRIEF Toggles brief mode on or off.
ANSI Toggle ANSI code output on or off.
Room manipulation commands:
N|E|S|W|U|D Move in the direction specified.
L[OOK] Display a detailed description of the immediate
area. This includes items on the floor and other
players in your line of sight.
L[OOK] N|E|S|W|U|D Looks at the room in the specified direction.
GLANCE Display a short description of the immediate area.
OPEN N|E|S|W|U|D Open a closed door in the specified direction.
CLOSE N|E|S|W|U|D Close an open door in the specified direction.
CLAIM Claims the current room, if possible, as your
own. Players only get 1 claim each. Rooms which
you have claimed may only be entered by you.
TCLAIM Claims the current room for your team.
UNCLAIM Unclaims the current room, which must belong to
either you or your team. You may then reclaim a
room somewhere else. Note that if you haven't
used your claim and unclaim a team room, you still
can only claim one more room! (ie. a claim is lost)
REPAIR N|E|S|W|U|D Repair a damaged door or wall in the specified
direction. Requires a construction kit.
Item manipulation commands:
I[NVENTORY] Display list of items carried.
DROP <#> Drop the item from your inventory indicated by #.
THROW <#> N|E|S|W|U|D Throws the specified item # from your inventory
into the room in the direction specified.
GET <#> Pick up the item from the current room's floor
indicated by #.
READY <#> Ready the indicated weapon in your inventory for
combat.
RELOAD [<#>] Reload your currently readied weapon, or the item
specified by the optional # field.
RECHARGE <#> Recharge an energy shield with a battery pack.
REFUEL <#> Refuels the specified jetpack, providing you
possess some rocket fuel.
USE <#> Use the indicated item, which must be a kevlar vest
or energy shield. Only one of each item may be
in use at any one time.
ARM <#> Arm a grenade, explosives, smoke bomb, or tear gas
cannister for detonation. Can also arm a jetpack
for use.
UNJAM [<#>] Will try to unjam your readied weapon or the optional
specified weapon. Your success depends on your
skill levels.
DIRECT N|E|S|W|U|D Direct will attempt to direct the force of an armed
bomb in the specified direction, to create a new
room in that direction. Those with a low heavy
weapons skill may do so unsuccessfully, and the
bomb may create a room in the wrong direction.
DISARM <#> Will disarm an armed jetpack.
RECYCLE <#> Will recycle the indicated item from your
inventory, providing there is a recyling bin in the
current room. Credits are given for the service,
the number of which varies with the item type.
BUY <item> Will buy the specified item, providing a vending
machine is present in the current room. The
items which can be bought are: pistols, 9mm ammo,
.44 ammo, shells, battery packs, and kevlar vests.
Combat commands:
AIM <player>, HIT <player>, All of these commands cause you to
KILL <player>, SHOOT <player>, attack the indicated player with your
ATTACK <player> readied weapon.
AIM N|E|S|W|U|D Fires a rocket launcher in the specified
direction, if readied and loaded.